![]() Developers need to have a solid grasp of its characters, ample funding, extra animators, and plenty of time to be able to produce something to go alongside the main product. Perhaps hero shorts aren't in themselves cause for success but a sign of a game's production going well. It's worth noting Bleeding Edge's shorts only have 9-13 thousand views each. But when you actually look at the character model he's dressed in all the colours of the rainbow-it's kind of a weird juxtaposition. Daemon's short shows just the shadowy outline of his demonic mask, before he kills a bunch of guards effortlessly. The shorts are more like found-footage videos with darkened environments for all but Buttercup's. Introductions to Buttercup, Daemon, Níðhöggr, and Kulev are at odds with the game's other marketing which went for bombastic, colourful, and comedic. Ninja Theory actually released four character shorts for its Bleeding Edge roster but they're strangely shrouded in darkness. Maybe more animation exploring its roster would have helped attract more players. This, however, was focused on their abilities rather than a sign of who these people were. As Siege is still in development we still see character shorts as new faces arrive on the scene, weaving a somewhat odd fiction where the world's most capable tactical experts compete at breaching and clearing inside a big football arena.īattleborn opened with an awesome stylised fight scene as an original introduction to some of its characters. Tonally very different to Overwatch and TF2's, but contextual cinematics to give you a reason that these characters are who they are. ![]() Rainbow Six Siege has also turned out some dark yet gorgeous short introductions to characters that play when you unlock them in-game. Overwatch isn't the only one who's done this. That's how important these animations are. The team did not know how she was going to play before it released a first look at the robot. These animations are so important to the lore of the game that Cassidy's (formerly known as McCree) short Reunion revealed hero Echo without her abilities or visuals fully formed by developers. They're a strong point in Blizzard's armour, it always makes games look good if nothing else. Blizzard has a dedicated cinematics department that works across all of its games so similar high-quality movies can be seen revealing Diablo 4 or showing of a new World of Warcraft expansion. Nevermind that the actual gameplay makes no narrative sense as you might be coming up against a carbon copy version of yourself, what mattered was that all these shorts moulded a universe you were invested in. These shorts established loyalties, maps, locations, new characters, and connected the players to the game and its world. Bastion's friendship with a tiny little bird or Winston's call to reform Overwatch? Or the stoic expression of Hanzo as he struggles with his family legacy and personal regrets. Who can forget the rivalry of Widowmaker and Tracer as they battled across London's rooftops. And I've been able to convince friends that it's good by showing them the incredible animations that fleshed out Mei, Pharah, or Reaper. Overwatch is still my hero shooter of choice. They're fun, you should give them a read. There wasn't room for one." Instead the team has expanded the lore around the characters with absurd stories wherein blood transfusions are as easy as pouring a bucket of blood into a chest cavity for example. On the website it even confesses that "TF2 didn't start with a lot of story. But for people to want to know more about the fighters they're playing, want their merch, cosplay, and buy into the culture of the game depends on material that expands the context and history of these characters-Valve went so far to produce a series of comic books. Yes gameplay should be good, servers stable, and anti-cheat effective (something TF2 continues to wrangle with its bot infestation). ![]() Cinematics are now almost expected when releasing a hero shooter.
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